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Game Overview

DivorceCards is a 4-player trick-taking game played with a standard 52-card deck. The game consists of 18 hands that cycle from 9 cards down to 1 card, then back up to 9 cards. Trump suits rotate through a fixed schedule, and two legendary "blind hands" test your ability to read the table.

Hand Structure & The Cycle

The game follows a fixed 18-hand cycle:

The Cycle

Descending: 9 → 8 → 7 → 6 → 5 → 4 → 3 → 2 → 1 cards

Ascending: 1 → 2 → 3 → 4 → 5 → 6 → 7 → 8 → 9 cards

Total: 18 hands (9 descending + 9 ascending)

Each number represents the number of cards dealt to each player. The dealer rotates clockwise after each hand, regardless of who won the previous hand.

Trump Rotation

Trump suits follow a fixed schedule tied to the number of cards dealt. There's no random card flip—everyone knows what's coming.

Trump Schedule

The pattern repeats as hands ascend back up (2 cards = ♠ Spades, 3 cards = ♥ Hearts, etc.).

Bidding Rules

After cards are dealt, players bid on how many tricks they think they'll win. Bidding starts to the left of the dealer and continues clockwise.

The Dealer's Curse

The dealer cannot bid a number that makes the total of all bids equal the number of cards in play. This ensures that someone will always fail their bid.

Example: In a 5-card hand, if the first three players bid 2, 1, and 1 (total = 4), the dealer cannot bid 1 (which would make the total 5). The dealer must bid 0, 2, 3, 4, or 5.

Playing Tricks

After bidding, the player to the left of the dealer leads the first trick. Standard trick-taking rules apply:

Card Ranking

Standard poker ranking applies: A (high) → K → Q → J → 10 → 9 → 8 → 7 → 6 → 5 → 4 → 3 → 2 (low)

Blind Hands (The 1-Card Rounds)

The two 1-card hands are played blind. This is where DivorceCards earns its name.

Blind Hand Rules

Strategy Tip: Use what you see (and what you don't see) to deduce your card. If you see three low cards and no trump, you might have a strong trump card. But if everyone bids 1 except you... maybe you're holding the 2 of clubs.

Scoring

Scoring is simple but ruthless: precision is everything.

Scoring Formula

Bid Tricks Won Score Result
3 3 13 pts Perfect! 3 + 10 bonus
3 4 4 pts Missed by 1, bonus lost
0 0 10 pts Zero bid nailed, full bonus
0 1 1 pt One trick ruins everything
5 3 3 pts Bid too high, no bonus
1 1 11 pts Bid 1, won 1, huge win

Key Insight: The +10 bonus is massive. Hitting a 3-bid gives you 13 points. Missing it and winning 4 tricks gives you only 4 points. Bid conservatively unless you're desperate.

Strategy Tips

TIP #1

Count Trump

There are 13 trump cards in play. Track what's been played. If 10 trump cards are gone, you know exactly what's left.

TIP #2

Bid Zero Strategically

If you have a weak hand with no trump and low cards, bidding 0 can score you 10 points. It's often safer than risking a 1-bid.

TIP #3

The Dealer's Curse is Your Friend

If you're the dealer, use the curse to your advantage. Sometimes you'll be forced into a 0 bid—make it work.

TIP #4

Read the Table in Blind Hands

Watch how people bid. If someone confidently bids 1 after seeing three low cards, YOU probably have a high trump. Use everyone's visible cards and bids to deduce what's in your hand.

TIP #5

Don't Overbid Early

The 9-card and 8-card hands are chaotic. Bid conservatively early and save aggressive bids for smaller hands where you have more control.

TIP #6

Win the Right Tricks

If you've already hit your bid, throw losing cards. If you're behind, fight for every trick. Control your trick count like your life depends on it.

Winning the Game

After all 18 hands are played, the player with the highest total score wins. There's no second place. There's no team. Just you, your bids, and your ability to read a room.

Ready to Play?

Now that you know the rules, it's time to test your skills against the bots—or challenge your friends to a private game.

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